Story Premise
As a young forager in a village known for their skills to locate rare and intriguing objects, you work to make you mark as the character Acorn. You collect all sorts of treasures and oddities from the surrounding forest until one day you come across a collection of findings that rise you to fame due to their uniqueness. However, soon after you discovery, you find that they have been stolen by an otherworldly creature that disappears through a portal of to a world that contrasts everything from your own. To save your reputation and maintain you newfound status you follow this thief to their world and through solving a series of mysteries and puzzles, you regain your stolen goods one by one before fighting your way to get back home in one piece.
“Forager” Environment Design Work
Feldrage Environment 1
Feldrage Environment 2
Asperik Environment 1
Asperik Environment 2
Environment Process Work
Feldrage Environments Thumbnailing
Value Paintings
Asperik Environments Thumbnailing
Value Paintings
“Forager” Character Conception
Main Protagonist
Secondary Protagonist
Main Antagonist
Secondary Antagonist
Character Process Work
Silhouettes (Batch 1)
Silhouettes (Batch 2)
Silhouette Exploration
“Forager” Story Key Frames
The Life of a Forager (Key Frame #1)
The Thief Appears (Key Frame #2)
Acorn and Rust’s “Meet Cute” (Key Frame #3)
Boss Battle (Key Frame #4)
Key Frame Process Work
Key Frames’ 1 & 2 Composition Exploration
Key Frames’ 3 & 4 Composition Exploration
Value Paintings (Key Frames 1 & 2)
Value Paintings (Key Frames 3 & 4)