Story Premise

As a young forager in a village known for their skills to locate rare and intriguing objects, you work to make you mark as the character Acorn. You collect all sorts of treasures and oddities from the surrounding forest until one day you come across a collection of findings that rise you to fame due to their uniqueness. However, soon after you discovery, you find that they have been stolen by an otherworldly creature that disappears through a portal of to a world that contrasts everything from your own. To save your reputation and maintain you newfound status you follow this thief to their world and through solving a series of mysteries and puzzles, you regain your stolen goods one by one before fighting your way to get back home in one piece.

“Forager” Environment Design Work

Feldrage Environment 1

Feldrage Environment 2

Asperik Environment 1

Asperik Environment 2

Environment Process Work

Feldrage Environments Thumbnailing

Value Paintings

Asperik Environments Thumbnailing

Value Paintings

“Forager” Character Conception

Main Protagonist

Secondary Protagonist

Main Antagonist

Secondary Antagonist

Character Process Work

Silhouettes (Batch 1)

Silhouettes (Batch 2)

Silhouette Exploration

“Forager” Story Key Frames

The Life of a Forager (Key Frame #1)

The Thief Appears (Key Frame #2)

Acorn and Rust’s “Meet Cute” (Key Frame #3)

Boss Battle (Key Frame #4)

Key Frame Process Work

Key Frames’ 1 & 2 Composition Exploration

Key Frames’ 3 & 4 Composition Exploration

Value Paintings (Key Frames 1 & 2)

Value Paintings (Key Frames 3 & 4)